The short answer is we are committed to modding and are working on it as fast as we can. We have an engineer dedicated to building our modding tools right now.
The long answer is that we currently have a handful of modders working on the first wave of mods for The Anacrusis. We gave very low-level access to our source code and assets so they could help us work out the tools we need to build for the larger modding tool release, which will happen later in 2022. Some of them are making skins, some are making alien variants, and some are even making custom campaigns.
Because The Anacrusis uses dedicated servers for matchmaking, bringing mods to all of our platforms is a bit more complicated than games that don't use dedicated servers. We're still working out exactly how everything will work, but you can expect that the mods available to console players will be a curated subset of the total pool of available mods.
As for PC players, when we release the mod tools, there will likely be a separate client for modders (and people who want to help modders) to test in-progress mods. That client will allow people to test content that doesn't exist on the dedicated servers (or the consoles) but will likely be limited in some key ways. We'll let update this article when we have a better idea what that will entail. We'll curate the best mods, integrate them with the dedicated server infrastructure and make them available to players on all of our supported platforms.